#pragma once
#include "object.h"
#include "Vertex.h"
#include "Shaders.h"
#include "Camera.h"
class Triangle :
	public Object
{
public:
	void Draw( ESContext *esContext , Shaders* myShaders, Camera* camera);
	void Update ( ESContext *esContext, float deltaTime );
	Triangle(Vertex a, Vertex b, Vertex c);
	Triangle(){}
	~Triangle(void);

	Vertex vertices[3];
	GLuint textureID;
};

